Combat
Every Strike Has a Type
No ability bar. No parry button. Your weapon, your timing, and the kind of blow you choose.
Two buttons
Fight on the Mouse
You fight with the left and right mouse button, and with both together. Each weapon has styles: chains of strikes such as a thrust, then a spinning sweep, then a dash behind the shield. You swap styles as you grow and build the sequences that suit you.
Blocks, counters and ripostes are not buttons you press. They come from the strikes themselves: a well-chosen blow at the right moment turns the fight on its own.
- Left-click chains, right-click chains, and both together
- Styles you unlock and swap as you progress
- Shields guard their front half while they swing
The exchange
Thrust, Sweep, Cleave, Shield
When a strike lands on a foe who is mid-attack, the two types decide what happens. Read a row as your strike, and a column as theirs.
| Your strike ↓ · Theirs → | Thrust | Sweep | Cleave | Shield |
|---|---|---|---|---|
| Thrust | Riposte: the later thrust wins | Loses | Hits | Blocked |
| Sweep | Hits | Clash | Hits | Blocked |
| Cleave | Loses | Loses | Hits: the first wins | Hits: it passes the shield |
| Shield | Hits | Hits | Loses | Clash |
The armoury
Weapons First, Classes on Top
Every weapon has its own stance, strikes and styles. Classes build on a weapon and add their own arts.
Weapons in the forge
- Sword
- Sword and Shield
- Greatsword
- Katana
- Twin Swords
- Axe
- Twin Axes
- Dagger
- Claws
- Glaive
- Chains
- Bow
- Pistol
- Spellcaster
- Unarmed
Classes taking shape
- Vanguard
- Berserker
- Brawler
- Fire Ninja
- Storm Mage
- Frost Mage
- Crossbow
The armoury grows with the game. What you see here is in the forge today.
Server-true
The world server resolves every exchange thirty times a second. Animations stretch to fit the numbers, never the other way round.
Same tick, fair call
Two strikes of the same type in the same instant clash, except cleaves, which both land. Otherwise the table decides.
PvE and PvP
The same rules hold against a marsh beast and against another player. Learn them once, use them everywhere.